Extensive Judas Gameplay Overview Dissects BioShock Creator’s Next

At long last, the curtains have been drawn back on Judas, the first game from BioShock creator Ken Levine’s outfit, Ghost Story Games. Courtesy of IGN, we’ve got our best look yet at the game, how its intriguing “narrative LEGOs” design philosophy works in play, and, of course, a familiar, chaotic form of powered combat we’ve been missing desperately. Bringing Geoff Keighley along for the ride, IGN sat down for a massive interview with Levine, which is where the fount of information sprang from.

Ghost Story provided gameplay and additional information via commentary from IGN’s Ryan McCaffrey. From what’s on display, it’s clear the team has been cooking, and many familiar elements fans have come to know and love have been expanded upon. Set on a colony ship crewed by suddenly murderous robots, and with Judas being a hacker, manipulating machines to take advantage of the environment or to overcome fearsome odds will be essential to success, and the old one-two punch of lightning and wrench (hammer this time) more effective than ever.

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